UE5 Grass Material + Breakdown!

Designer Parameter Driven Textures

Reactive Foliage

Reactive Foliage

Reactive Foliage

Wind

Wind

Distance Blending

World Space Colour Variation

World Space Colour Variation

PerInstanceRandom

PerInstanceRandom

Vertex Colour Highlight

Vertex Colour Highlight

UE5 Grass Material + Breakdown!

UE5 Grass Material. This is available on the Marketplace here: https://artstation.com/a/20610960

Substance Designer was used to generate procedural clusters for the textures.
Here I go over wind effects, reactive foliage, colour variation per instance as well as world space and distance blending. I hope this is of some help to people!

Shoutout to Daniel Wenograd for the first method for the reactive foliage: https://www.artstation.com/dwenograd