Catacomb Material

Rendered in Marmoset 4

Rendered in Marmoset 4

Scene built in UE5 using Megascans to support the Catacomb material and show it in context. The renders from here on are in UE5.

Scene built in UE5 using Megascans to support the Catacomb material and show it in context. The renders from here on are in UE5.

Base Heightmap made in ZBrush using Skulls created by Distopia Interactive. The damage to the skulls, the way they're broken and the scattering is then all done in Designer.

Base Heightmap made in ZBrush using Skulls created by Distopia Interactive. The damage to the skulls, the way they're broken and the scattering is then all done in Designer.

Normal/Base Colour/Roughness/AO/Height

Normal/Base Colour/Roughness/AO/Height

Catacomb Material

Catacomb material made using ZBrush for a base, scattering and damage all done in Substance Designer. Rendered in Marmoset and UE5. (2048 textures)
Full breakdown of the Substance Designer graph: https://80.lv/articles/creating-a-skull-wall-material-in-substance-designer-ue5/