An article written for GamesArtist, breaking down the creation of my tree bark material created in Substance Designer and presented in Marmoset. https://gamesartist.co.uk/tree-bark/
In the article I discuss reference, tricks and tips, breaking down the creation of each individual texture map, effects for surface variation, knots, damage, custom nodes, exporting in Substance Designer, as well as rendering and lighting in Marmoset.