I have created an article with a full breakdown of composing and lighting this scene using dynamic lighting in Unreal Engine. A project file is included in the article containing night and day examples and a blank version of the blockout and final scene for you to have a go lighting.
I will be covering how to set up the lighting, cameras, post-process as well as breaking down how I have composed the scene. I show examples of how I created the two times of day in this scene and included them within the project download.
Environment created with megascans assets.