An Unreal environment inspired by The Last of Us. Based on a concept from Brian Higgins.
Download my sketchbook to see a full breakdown of creating COLLAPSE: https://www.dropbox.com/s/tmln4yqe0kdd3dp/Joe_Taylor_Collapse_Sketchbook.pdf?dl=0
My main focus for this piece was to learn modern techniques such as using trim sheets and tiling textures efficiently. I also was able to improve my skills in building modular environments and practice lighting.
Ivy Pack from Unreal Marketplace by SilverTm. A couple of megascans decals and grass meshes were used just to save some time.