Unreal environment inspired by The Last of Us and Uncharted 4. Based on a concept from Brian Higgins.

My main focus for this piece was to learn modern techniques such as using trim sheets and tiling textures efficiently. I also was able to improve my skills in building modular environments and practice lighting.

Ivy Pack from Unreal Marketplace by SilverTm. A couple of megascans decals and grass meshes were used just to save some time.