Sharp Cliff Material. Fully Procedural, created using Gaea and Substance Designer. Rendered in Marmoset 4 (4k Texture set)
I decided to experiment with a lot of cliff workflows recently, here I'm showing some of the results of a Gaea to Designer workflow I played with. Full tiling heightmap generated in Gaea, Designer used for surface detail and all other texture maps such as color, roughness, normal, ao.