Sharp Cliff Material

Neutral Lighting

Neutral Lighting

Normal/Base Colour/Roughness/AO/Height

Normal/Base Colour/Roughness/AO/Height

Sharp Cliff Material

Sharp Cliff Material. Fully Procedural, created using Gaea and Substance Designer. Rendered in Marmoset 4 (4k Texture set)

I decided to experiment with a lot of cliff workflows recently, here I'm showing some of the results of a Gaea to Designer workflow I played with. Full tiling heightmap generated in Gaea, Designer used for surface detail and all other texture maps such as color, roughness, normal, ao.