Stone Wall Material - GamesArtist Article

JT_EdgeSculpt - Node Demo

Heightmap Process

Heightmap Process

Base Colour Process

Base Colour Process

Stone Wall Material - GamesArtist Article

An article written for GamesArtist, breaking down the creation of my stone wall material and several custom utility nodes created in Substance Designer. https://gamesartist.co.uk/stone-wall/
In the article I focus on creating re-usable tools such as edgewear and surfacing utility nodes which are not unique to this material, then I achieve all of the heightmap result purely using these. Following this I break down my approach to the colour and other maps.