Stone wall material, binary layout mask created in Photoshop, rest procedural in Designer. Rendered in Marmoset 5 (4k Texture set)
I don't tend to include photoshop within my workflow too often, so thought I'd test with the freedom of photoshop for making a unique feeling mask since this type of pattern can usually be difficult to achieve in Designer. Usually a zbrush workflow would be my preference for this material type, so mixing it up! Also tried out and rendered in Marmoset 5, while it's in Beta.