Old Stone Wall Material

Example of workflow I was experimenting with. Pattern made in photoshop, brought into Designer, rest procedural. Usually Zbrush would be my preference for this type of material.

Example of workflow I was experimenting with. Pattern made in photoshop, brought into Designer, rest procedural. Usually Zbrush would be my preference for this type of material.

Main inspiration, tried to stay fairly close to ref while taking some liberties, adding some extra chunkiness.

Main inspiration, tried to stay fairly close to ref while taking some liberties, adding some extra chunkiness.

Normal/Base Colour/Roughness/AO/Height

Normal/Base Colour/Roughness/AO/Height

Old Stone Wall Material

Stone wall material, binary layout mask created in Photoshop, rest procedural in Designer. Rendered in Marmoset 5 (4k Texture set)

I don't tend to include photoshop within my workflow too often, so thought I'd test with the freedom of photoshop for making a unique feeling mask since this type of pattern can usually be difficult to achieve in Designer. Usually a zbrush workflow would be my preference for this material type, so mixing it up! Also tried out and rendered in Marmoset 5, while it's in Beta.