'Wibble Wobble Wabble' - A western themed physics based brawler. This is the environment work I did for a gamejam that I took part in. As art lead for the project I was able to practice developing an art style and see it through to the end of the project. I also got to see how much I can achieve in a short amount of time.
The project helped me to think about readability more than I have in the past, due to the distance of the camera and the style of gameplay. The art style is also supposed to match the gameplay, which is quite fun and silly as it's a physics based brawler, full of destruction. The art style for this game uses only diffuse, the whole environment runs on a handful of textures and used no normal maps or PBR materials.