An Unreal environment, inspired by God of War. Original composition, not based on any concept.

Download my sketchbook to see a full breakdown of creating FORGOTTEN:

With this piece I wanted to experiment with sculpting and creating materials. I used a master material workflow so the scene was running from just a couple of materials, with several material instances. Another area I was able to improve on was composition and lighting as I was working without a concept for this piece I got to experiment and try to come up with something that looked interesting. The lighting is fully dynamic for this scene.